Prophecy Ahoy

Jail Time...
Tik

Aaand I've been jailed. Talk about discrimination.  

The navy (I'm not really sure which one to be honest)  has started arresting all magical folk and non-humans.  Yup.  Everyone.

 I guess the latest idea is to press the more local folks for any whisperings or rumors of some map or something.  I guess someone, somewhere remembered that the war is over a prophecy or mystical relic of some sort.  The two generally go hand in hand. 

There's quite an odd bunch tucked away in this gross old fort.  Everyone's weapons and gear has been taken away. I got stuck next to some old grizzly pirate captain… there's a tiefling druid a few cells away… it's interesting.  Never thought I'd see that combination.  But that's why she's here I suppose.  A few other odd humans and assorted magic folks. I think one of the guys down the hall (I can't tell with the stone walls)  is an informant I use sometimes to get information about the pirates in the area.  He sounds familiar though.  Interestingly enough, there's a few soldiers from both sides of the war locked up too.  

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A Brief History of the Region
Tik

There is a war going on.  It has literally been going on for ages and centuries and more generations than anyone can count. It's been passed down through the generations of these two lords. Lord Zhentarim and the Lord of the Order of the Gauntlet or something.  Nobody is quite sure how it started.  Some prophecy or somesuch.  But neither army has yet been able to triumph over the other.  And so the war continues.  It has evolved into a territorial war for appropriation of the islands hereabouts and the waters surrounding them. 

These islands don't even seem to be that important in the grand scheme of Faerun.  There are wars between gods raging on the major continents.  These islands, South of Zakhara (the closest major landmass) aren't even on the main drag of the crowded sea.  They're mostly scarce of people due to the fighting and general lack of big cities nearby. There are some larger ports scattered around, and that's where the majority of the population lives.  The rest of the land though is left to the pirates and wild beasts. In some places there are remnants of grand civilizations, but they are long since gone, and all that remains are ruins of once-great structures. 

Between the Pirates and warring lords, the islands have fallen into disarray from the sunny trading ports they had once been.  I remember traveling between ports with my family and fellow traders very fondly.  But the war divided the people, and the fighting ships have been so preoccupied with sinking each other that the pirates have run rampant in the area.  That's how I lost my family.  Since then, I've been training as a cleric and working to help the islanders restore their cities to the beautiful ports I so fondly remember, while seeking justice against the savage pirates wreaking havoc on the area.

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

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2. Edit your home page

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4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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